![]() In default mode, proportions and positions of the limb you're moving remain intact, but can be edited individually for perspective changes and advanced movements. Select a point and drag it to its next position. In practice, the Bones tool is simple to use. The main port of call is the Bones tool, which essentially creates a skeleton with key hinge points that can then be key-framed. Once your scene is ready to be brought to life, you can use a combination of Anime Studio Debut's animation tools. There are various editing options, depending on the type of element selected, which include fully rigged characters, objects, props, action words with auto-lip synched actions all-ready set up, and sound effects and motion files. Simply drag and drop a character or object from the library to the stage and its predefined parameters pop up for editing.
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